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Model
of a small table utilising photographic textures from the actual
object (the top of the table has 4 leaves, although as this looks
too much like a plank texture it may be changed in the future)
Polygonal
modelling in 3Ds Max 8. Diffuse colour, bump and specular maps
applied. Ambient occlusion baked into texture for self-shadowing.
Textures produced in Photoshop CS.
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