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Model of a small table utilising photographic textures from the actual object (the top of the table has 4 leaves, although as this looks too much like a plank texture it may be changed in the future)

Polygonal modelling in 3Ds Max 8. Diffuse colour, bump and specular maps applied. Ambient occlusion baked into texture for self-shadowing. Textures produced in Photoshop CS.

 

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